![]() ![]() ![]() ![]() It was all extremely frustrating as a player and as a fan of the franchise. In three separate instances, your job as the robot is to hover and just kind of guide the other players as they stealth kill their way through a sea of motion-triggered robots, watch as the others shoot grenades at mini-bosses while unable to fight because your little zapper has to be used at close range, or just kind of wait in an area because you can’t make it through the crouched entrance. As we progressed through the chapters, even with my husband searching for all of the component parts, the currency used to update the robot’s skills, it never felt like enough. Then, after a few hours, I did something I haven’t done in a video game in a long time, I rage quit. Now, they rolled into these characters because we had the assumption that I would roll into Kait in Act II and they could keep the progress on those characters. ![]() As the guys, my podcast co-hosts, rolled into their picks, JD and Del, I was left with Dave…the robot. Since once of my friends had already soloed the first act we jumped into expert since he explained that the difficulty was extremely easy and he thought it would get easier as he added in two more people who are infinitely smarter than the AI, as is the case with most co-op games that can be played both alone and with friends. At the start, you select your character and difficulty. The Gears 5 campaign is split into four sections called acts, and each act has multiple chapters, resulting in 15 total chapters to be played through. I wanted to play co-op, and I wanted to fill the team, as I had done in other games. I’ve seen hours of Escape mode, the new game mode introduced in this title, and of course, the traditional Versus mode holds all the regular excitement and trappings of the Gears of War franchise. Then, on my one day off of the week, I sat down to boot up Gears 5. I had played Horde already, which was extremely fun – even if it’s still much of the same of what we see in other installments. So, with the releases and announcements of so many amazing co-op titles like Wolfenstein: Youngblood, Borderlands 3, and even Square Enix’s Avengers, I have been on gaming cloud nine. I’ve long left the days of gaming by myself and instead opt to play games with my husband in co-op or my community in multiplayer. It’s perhaps that excitement and the long-standing positive reputation that the franchise has had in terms of co-op play that has led to many reviewers to ignore the large glaring issue in the Gears 5 co-op: it sucks. While it was announced to some ire that Gears 5 wouldn’t have 4-person co-op, the prospect of 3-player was enough to keep me excited. The game, while playable by yourself, loses a lot of the challenge and ease – the challenge of having to work together and the ease of dropping buggy AI. So, when Gears 5 was announced, I thought I knew what I was in for.įor some perspective, I have never soloed a Gears of War game. Since Gears of War came to the Xbox 360 in 2006, the franchise has been a staple for friends, couples, and any other kind of pairing you can find. While it wasn’t the first to bring in a dynamic co-op, it is the one that mastered it. A continuation of the Gears of War franchise, which has been one of Microsoft’s only first-party titles and the first Microsoft game to hit the number one spot in Japan, Gears of War is known for its co-op. Gears 5 came to Xbox One and PC in early September. Reading Time: 6 minutes Screenshot of the opening Gears of War 5 co-op screen ![]()
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